关于About
Wormhole404 用代码制作三维场景和声音。Makone 与这里的文章记录了这些项目的设计和实现。
Wormhole404 makes 3D scenes and sound in code. Makone and the notes on this site document how those projects are designed and built.
世界可以用数学描述。自行车为什么是这个形状,可以写成长度、角度和三角关系;小提琴为什么发出这样的声音,可以写成弦长、频率和衰减。把这些数学关系写进代码,它们就能直接运行。
The world can be described in mathematics. The shape of a bicycle can be written as lengths, angles, and trigonometry. The sound of a violin can be written as string length, frequency, and decay. Code turns those relationships into something that can run.
关系一旦写清楚,模型就不需要靠手眼一点点摆。改掉轴距,车架和轮组会一起重算;换一个弦长,琴颈、琴身和琴码也会跟着重算。程序不只画出结果,也保存了结果成立的理由。
Once those relationships are explicit, a model no longer has to be nudged into place by eye. Change the wheelbase and the frame and wheels are calculated again. Change the string length and the neck, body, and bridge are calculated again too. The program keeps both the result and the reason the result holds together.
Makone 里的项目都从这样的关系开始。声音页也一样:波形由代码生成,没有使用采样包。
Every project in Makone begins with relationships like these. The sound page follows the same idea: its waveforms are generated in code, without sample packs.
如果也在用代码做模型、声音或别的世界,可以通过下面的链接联系。
The links below are the best way to get in touch about models, sound, or other worlds made in code.